MINKYUNG CHO
WORK 4FUN ABOUT
DIGITAL_PLAYGROUND
This book explores 3 aesthetics evolving from a classic text based layout into a more digitized space. It represents the shift of my idea of “play” as a child who grew up in the digital age.
Timeline: March 2023
Programs: InDesign, Photoshop
Role: Graphic Designer

CONCEPT
The concept of this book was inspired by computers and how so much of the media that I've consumed that has shaped my personality came from my home computer. Many elements, including glitch screens, the file folder-esque table of contents, and dotted lines were inspired from old internet UIs.

This 'digitized' aesthetic continues throughout the book including the progress bar at the bottom of the pages and motherboard traces. In the last chapter, the book orientation is flipped to represent the persepctive of a laptop screen.
Pixel art I created of old internet items


FINAL BOOK